Previsualization, camera animation, water simulation
The Space Race is a space flight simulator game I've developed. My curiosity of space flight, passion for developing games, and education in physics led me to create this game.
In minutes and at your fingertips, fly over 10 historic space missions from Sputnik to Apollo 11. It is an ongoing project, which will release on iPhones in the future, as well as having more current and futuristic space missions.
With a released prototype, VMAP connects traveling film-makers with viewers in an intuitive, map-based interface. Use it to create a travel blog or to research places around the world.
At a young age my interest in video games evolved into passion for creating my own animation and interactive scenes. I studied film and physics at the University of Southern California, with every intention of going into visual effects and animation afterwards.
In 2005, I discovered the previs field, and found it a perfect match for my interest in story-telling and 3D animation. Since then, I've worked on around 20 films, 15 TV commercials, a few music videos, video game cinematics, and some art installations.
While I specialize in camera animation, character animation, modeling, rigging and effects (in other words, I'm a generalist), I excel with organization and communication as well. Projects I work on are often very complicated, under tight deadlines, and changing all the time. I keep my team on track and motivated, while delivering promised results to clients and keeping them in the loop.