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Film

Previs/Postvis Supervisor




The Mummy
Moving Picture Company, 2016
  • Postvis supervisor, team of 6
  • Postvis for hundreds of shots, under budget and ahead of schedule
  • 2D/3D tracking, assets, effects, animation, and compositing
Sully
Moving Picture Company, 2016
  • Postvis supervisor, team of 3
  • 2D/3D tracking, assets, effects, animation, and compositing
Passengers
Moving Picture Company, 2016
  • Postvis supervisor, team of 4
  • 2D/3D tracking, assets, effects, animation, and compositing
The Fantastic Four
The Cavalry FX, 2013
  • Previs: shot creation, animation
The Hunger Games - Mockingjay part 2
The Cavalry FX, 2013
  • Previs: shot creation, animation
Man of Steel
Pixel Liberation Front, 2012
  • Postvis: animation, compositing
White House Down
Uncharted Territory, 2013
  • Final VFX: Car animation
  • Previs: shot creation, animation
  • Postvis: animation, compositing
G.I. Joe Retaliation
GI Joe production, 2013
  • Previs: shot creation, animation, layout
  • Postvis: tracking, animation, compositing
W
Proof, 2009
  • Postvis: tracking, animation, compositing
Michael Jackson: This Is It
Proof, 2008
  • Previs: Stereo 3D cameras, environmen
Bunraku
Proof, 2009
  • Previs: motion capture data for some character animation
  • Previs: character animation, shot creation, environments
The Green Lantern
Proof, 2009
  • Pitch Previs: Effects and Environments
  • Pitch Previs: Character animation
  • Pitch Previs: Camera animation
The Green Lantern
Pixel Liberation Front, 2011
  • Character animation
  • Environment modeling, texturing and UVs
  • Camera animation
2012
Proof, 2008
  • Camera animation
  • Effects animation
  • Environment modeling, rigging and texturing
Bedtime Stories
Proof, 2007
  • Previs: shot creation, animation
  • Character modeling and rigging
  • Effects rigging and animation
Live Free or Die Hard
Proof, 2006
  • Previs: shot creation, animation
  • Environment modeling and texturing
The Kiterunner
Proof, 2006
  • Previs cameras and animation
  • Environment modeling and texturing
  • Kite animation

Advertising

Previsualization, camera animation, water simulation




Acura NSX, "What He Said" (Super Bowl Ad)
MPC, 2015
  • Previs: shot creation, animation
  • With style frames and storyboards, used 3D animation to create previs
Honest Beauty, "Let's Be Honest"
Brewster-Parsons, 2015
  • Previs: shot creation, animation
  • With style frames and storyboards, used 3D animation to create previs
Crysler/Hunger Games Mockingjay
Brewster-Parsons, 2015
  • Previs: shot creation, animation
  • With style frames and storyboards, used 3D animation to create previs
Maytag - Factory
Mirada, 2014
  • Previs Lead
  • Environments, animation, camera animation
Lexus - Christmas Train
Mirada, 2014
  • Previs Lead
  • Environments, animation, camera animation
Bud Light Lime - Pool
Mirada, 2011
  • Previs Lead
  • Cube, Umbrella and Balloon animation
  • On-set measurements
Expedia
Mirada, 2010
  • Previs: Previs Lead
  • Previs: Models, animation and camera animation
Disney - Parachutes
Mirada, 2010
  • Previs: Previs Lead
  • Previs: Effects and camera animation
Soyjoy - Circles
Mirada, 2010
  • Pitch development
  • Previs
  • Camera animation
NCAA - Huddle
Mirada, 2010
  • Lead Previs
  • Camera animation for motion control camera
Disney - World of Color
Mirada, 2010
  • Water simulation
NCAA - Under Construction
Mirada, 2010
  • Lead Previs
Samsung - In It
Mirada, 2009
  • Lead Previs
  • Camera animation
  • Tracking
AT&T - Slide It
Mirada, 2008
  • Previs Animation
Dodge - Hot Pursuit
Proof, 2008
  • Previs cameras
  • Previs animation
  • Environment modeling and texturing

Interactive


Space Race
ANDROID APP
The Space Race is a space flight simulator game I've developed. My curiosity of space flight, passion for developing games, and education in physics led me to create this game.

In minutes and at your fingertips, fly over 10 historic space missions from Sputnik to Apollo 11. It is an ongoing project, which will release on iPhones in the future, as well as having more current and futuristic space missions.

VMAP.com
WEBSITE
With a released prototype, VMAP connects traveling film-makers with viewers in an intuitive, map-based interface. Use it to create a travel blog or to research places around the world.

About Me


At a young age my interest in video games evolved into passion for creating my own animation and interactive scenes. I studied film and physics at the University of Southern California, with every intention of going into visual effects and animation afterwards.

In 2005, I discovered the previs field, and found it a perfect match for my interest in story-telling and 3D animation. Since then, I've worked on around 20 films, 15 TV commercials, a few music videos, video game cinematics, and some art installations.

While I specialize in camera animation, character animation, modeling, rigging and effects (in other words, I'm a generalist), I excel with organization and communication as well. Projects I work on are often very complicated, under tight deadlines, and changing all the time. I keep my team on track and motivated, while delivering promised results to clients and keeping them in the loop.