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Previsualization, Camera Animation, Layout




Ed Sheeran feat. Lil Baby
Freenjoy, 2022
  • Previs and Live Action: Camera move for motion control shoot
Apple, Upwork, Google
1st Ave Machine, 2020-2021
  • Previs: environments and cameras
  • Live Action: Camera move for motion control shoot
Nissan, KIA, Mt. Dew, NYU Longone, AAA
JAMM, 2021-2022
  • Previs/Layout: environments, cameras, character animation
  • Postvis: temp effects and animation with actors on green screen
Apple, Redfin, Magic Leap, Walmart, Best Buy, Facebook, Toyota, NAR, Comcast, GM
MPC, 2019-2022
  • Previs/Layout: environments, cameras, character animation
  • Visual Effects shots, fully CG animation, pitch animation
Honda
Gentleman Scholar, 2018
  • Previs/Layout: 7, 30-sec all CG sequences in different locations.
  • Animation Lead: I did all car, car wheel, and camera animation.
LinkedIn
Gentleman Scholar, 2018
  • Previs/Layout: Visualising data over live action
Google Home Mini, "Call Santa"
Electric Theatre Collective, 2017
  • Previs: Set build and camera moves from storyboards and pitch material
  • Motion Control: Animated the long camera move for time-lapse and multiple sets
Honda Accord, "A Whole New Light - Prism"
Gentleman Scholar, 2017
  • Previs: Set build and camera moves from storyboards and pitch material
  • Three, 30-second spots in 5 days, working alone.
Honda, "Never Settle"
MPC, 2017
  • Layout: Starting with previs, animated cameras and rough set arrangement
  • Four, 30-second spots in 5 days, team of 2.
Audi, "Orchestra"
MPC, 2017
  • Previs: camera move design and refinement
  • Four, 30-second spots in 10 days, team of 2.
Acura NSX, "What He Said" (Super Bowl Ad)
MPC, 2015
  • Previs: shot creation, animation
  • With style frames and storyboards, used 3D animation to create previs
Honest Beauty, "Let's Be Honest"
Brewster-Parsons, 2015
  • Previs: shot creation, animation
  • With style frames and storyboards, used 3D animation to create previs
Crysler/Hunger Games Mockingjay
Brewster-Parsons, 2015
  • Previs: shot creation, animation
  • With style frames and storyboards, used 3D animation to create previs
Maytag - Factory
Mirada, 2014
  • Previs Lead
  • Environments, animation, camera animation
Lexus - Christmas Train
Mirada, 2014
  • Previs Lead
  • Environments, animation, camera animation
Bud Light Lime - Pool
Mirada, 2011
  • Previs Lead
  • Cube, Umbrella and Balloon animation
  • On-set measurements
Expedia
Mirada, 2010
  • Previs: Previs Lead
  • Previs: Models, animation and camera animation
Disney - Parachutes
Mirada, 2010
  • Previs: Previs Lead
  • Previs: Effects and camera animation
Soyjoy - Circles
Mirada, 2010
  • Pitch development
  • Previs
  • Camera animation
NCAA - Huddle
Mirada, 2010
  • Lead Previs
  • Camera animation for motion control camera
Disney - World of Color
Mirada, 2010
  • Water simulation
NCAA - Under Construction
Mirada, 2010
  • Lead Previs
Samsung - In It
Mirada, 2009
  • Lead Previs
  • Camera animation
  • Tracking
AT&T - Slide It
Mirada, 2008
  • Previs Animation
Dodge - Hot Pursuit
Proof, 2008
  • Previs cameras
  • Previs animation
  • Environment modeling and texturing

Film

Previs/Postvis Supervisor




Jumunji: Welcome to the Jungle
Moving Picture Company, 2016
  • Postvis supervisor, team of 3
  • Postvis for the canyon rhino chase sequence, with about 50 shots.
  • 2D/3D tracking, assets, effects, animation, and compositing
The Mummy
Moving Picture Company, 2016
  • Postvis supervisor, team of 6
  • Postvis for hundreds of shots, under budget and ahead of schedule
  • 2D/3D tracking, assets, effects, animation, and compositing
Sully
Moving Picture Company, 2016
  • Postvis supervisor, team of 3
  • 2D/3D tracking, assets, effects, animation, and compositing
Passengers
Moving Picture Company, 2016
  • Postvis supervisor, team of 4
  • 2D/3D tracking, assets, effects, animation, and compositing
The Fantastic Four
The Cavalry FX, 2013
  • Previs: shot creation, animation
The Hunger Games - Mockingjay part 2
The Cavalry FX, 2013
  • Previs: shot creation, animation
White House Down
Uncharted Territory, 2012-2013
  • Final VFX: Car animation
  • Previs: shot creation, animation
  • Postvis: animation, compositing
Man of Steel
Pixel Liberation Front, 2012
  • Postvis: animation, compositing
G.I. Joe Retaliation
GI Joe production, 2011-2012
  • Previs: shot creation, animation, layout
  • Postvis: tracking, animation, compositing
W
Proof, 2009
  • Postvis: tracking, animation, compositing
Michael Jackson: This Is It
Proof, 2008
  • Previs: Stereo 3D cameras, environmen
Bunraku
Proof, 2009
  • Previs: motion capture data for some character animation
  • Previs: character animation, shot creation, environments
The Green Lantern
Proof, 2009
  • Pitch Previs: Effects and Environments
  • Pitch Previs: Character animation
  • Pitch Previs: Camera animation
The Green Lantern
Pixel Liberation Front, 2011
  • Character animation
  • Environment modeling, texturing and UVs
  • Camera animation
2012
Proof, 2008
  • Camera animation
  • Effects animation
  • Environment modeling, rigging and texturing
Bedtime Stories
Proof, 2007
  • Previs: shot creation, animation
  • Character modeling and rigging
  • Effects rigging and animation
Live Free or Die Hard
Proof, 2006
  • Previs: shot creation, animation
  • Environment modeling and texturing
The Kiterunner
Proof, 2006
  • Previs cameras and animation
  • Environment modeling and texturing
  • Kite animation

Interactive


Space Race
ANDROID APP
The Space Race is a space flight simulator game I've developed. My curiosity of space flight, passion for developing games, and education in physics led me to create this game.

In minutes and at your fingertips, fly over 10 historic space missions from Sputnik to Apollo 11. It is an ongoing project, which will release on iPhones in the future, as well as having more current and futuristic space missions.

Caption
Safe

VMAP.com
WEBSITE
With a released prototype, VMAP connects traveling film-makers with viewers in an intuitive, map-based interface. Use it to create a travel blog or to research places around the world.

About Me


I’ve been working in visualization for over 15 years on films and commercials. I started as a previs artist for live action films with heavy visual effects. I then shifted to more technical postvis. I’ve also supervised multiple films where I excelled as a team leader as well as a communicator connecting with directors, visual effects supervisors, clients and others to help the best ideas make it onto the screen.

Supervisor postvis films:
The Mummy, Passengers, Sully, Jumanji 2 and GI Joe 2.

Previs and postvis artist films:
Hunger Games, White House Down, 2012 and many others.

Previs, layout and camera animation advertising clients:
Apple, Google, Disney, Honda, Acura, Audi, Walmart, Expedia and many others.